A Principle-Driven Redesign of the First Mile Experience
Transformed a key friction point into a frictionless gateway to creativity | Established a scalable, future-proof foundation | Rebuilt user confidence from the first click.
Role
Lead UX Designer | Visionary
Industry
Creative Design
Duration
6 months
Navigating Complexity & A Self-Imposed Constraint
The primary challenge was to unify a set of legacy import workflows that were scattered and inconsistent. While technically doable, the real constraint I imposed on the project was a rigorous adherence to a core design principle: The Design Hierarchy of Needs. To solve the deep-seated “crisis of user confidence,” I knew we couldn’t just apply surface-level fixes. I committed to a methodical process that would rebuild the first-mile experience from the ground up, guaranteeing a powerful and flexible solution built on a foundation of user trust.
The Vision: A Family of Simple, Focused Experiences
My vision was to fundamentally change the perceived character of the software from “clunky” to “effortless.” I rejected the idea of a single, powerful, all-in-one dialog that would only reinforce the user’s feeling of being overwhelmed. Instead, I envisioned a “family” of simple, focused micro-experiences. By capturing the user’s intent early (e.g., “I want to open a recent file”), I could present them with a minimal, clutter-free dialog that did one thing perfectly. The goal was to make each workflow feel so familiar and effortless that it would rebuild user confidence and make the product’s entire feature set feel approachable and achievable. I could present them with a minimal, clutter-free dialog that did one thing perfectly. The goal was to make each distinct workflow feel familiar, consistent, and effortless, dramatically reducing the learning curve.
The Proposal: A Master Blueprint for Consistency
The core challenge was making these different workflows—opening, importing, viewing—feel similar in effort, simplicity, and layout. My proposal was to create one common base, a master template or blueprint, for every dialog. This blueprint established a consistent placement for all components: information, primary actions, quick actions, and view changers. By designing this master template, we ensured that once a user learned how to use one dialog, they intuitively knew how to use them all.
How I redesigned Adobe Elements’ First Mile Experience using the Design Hierarchy of Needs. To turn a frustrating, scattered, and incomplete experience into a frictionless gateway to creativity.

Context & Guiding Framework
The “First mile” of Adobe Elements had become scattered and confusing, creating a barrier to creativity. To solve this, I anchored our redesign in a core design principle: the Design Hierarchy of Needs. Our goal was to satisfy each level of the pyramid, starting with the most fundamental, to build a truly user-centered solution that would give our “Memory Keeper” users confidence from their very first click.
After launch experience of Adobe Elements had become a major point of friction. The “Open” menu was random and incomplete, a single list that mixed different user intents, creating decision paralysis for users like Jane, who just wanted to start her project quickly. This flawed foundation was a barrier to creativity.
I anchored our redesign in the Design Hierarchy of Needs. Instead of just treating symptoms, I methodically rebuilt the experience from the ground up, ensuring it was functional, reliable, and usable before making it proficient and creativity-enabling.

Level 1: Functionality – Providing every function.
Before any improvements, the design had to meet its most basic function: providing pathways to the user’s media. I audited and mapped every necessary entry point in a structured manner for example, opening from a computer, accessing recent files, importing from the Organizer and mobile phones, etc.—to establish a baseline of what the design must do.

Level 2: Reliability – Building Trust
With functionality confirmed, the next step was to ensure the experience felt stable and trustworthy. The design included multiple dialogs, each reinforcing the others so users learned patterns and felt familiar and confident across the interaction layer.
Reliability, at its core, means that every function or feature works exactly as expected, in the expected way, and in the expected place. For example, the new Open from Phone QR flow was designed with strict consistency with other dialogs like ‘Recent Files’, etc. — so users never felt lost.
Architecturally, I created a scalable design that could reliably support future sources, such as “Cloud,” without breaking workflows or creating clutter.

Level 3: Usability – Making It Effortless
This is where we tackled the core problem of confusion and cognitive load. For example the old, single-list “Open” menu was replaced with an “intent-first” series of focused single purpose yet consistent dialogs.
By asking the user to choose their source first (Recent, Phone, etc.), we applied Progressive Disclosure to show only relevant options at each step. This transformed an otherwise single but cluttered and overwhelming dialog into a clean and effortless experience. This one decision made many different dialogs instead of single, overwhelming and cluttered one dialog, but each of them is purpose-focused and intuitive.






Level 4: Proficiency – Empowering Users to Become Faster
A good design isn’t just easy; it makes the user better. At the core, proficiency meant putting more power in the engine. For example, the same ‘Open’ menu which is allowing user to read the file names to guess the image file (of only recent 5 files) should allow the user to view thumbnails of the 40 recent files, see dates and names and sort them, no guesswork, and limitation.
It is the same function, taking the same real estate, taking same time to use but it is putting a lot of power in the hands of the user.

Level 5: Creativity – User’s True Goal
By satisfying all the lower-level needs, I could finally achieve the ultimate goal, turning users focus to the creative task in mind.
The first mile was no longer a chore or a puzzle to be solved. The design gets out of the way, acting as a frictionless gateway that allows users like Jane to move from a raw idea to the creative act of building her wedding slideshow with confidence and momentum. I didn’t just designed a better “Open” experience; I bridge the gaps between for a better starting line for my the users creativity. These various experiences targeting different aspects withing the ecosystem of starting anything, are carefully designed to reduce learning curve, feel familiar and become a family of dialogs with consistent experience.





Other projects
Redesigning Adobe Elements for a Startegic Market Fit
This modernization initiative was defined by a series of significant constraints that had caused multiple previous efforts to stall. My first task was to design a strategy that could succeed where others had failed, within this challenging environment.
Providing Complex AI Tech to Consumer Users
The UX Strategy for Making Adobe’s Generative AI Feel Invisible, Familiar, and Trustworthy for “Memory Keeper” Users.
Petizens: An Exploration in 0-to-1 Product Creation
A self-initiated project demonstrating end-to-end product creation—from product strategy and branding to UX/UI design, coding, and testing.
Ensighten: A Vision for the Future of AI-Powered Design
An exploration into the future of design work, demonstrating how AI can serve as a co-pilot to empower the design community, reduce errors, and shift insights from post-launch analysis to pre-design guidance.




